![]() If you cannot read Japanese, you might want to visit the Google Translation instead. Monster respawn rate: 1 chance per frame Gold Marks: 4 Cost for returning to village: 1 gold Total monster count for Clear Bonus: 98 Stage clear: Defeat all monsters in Cave 1 Combo 100: Have a Combo of 100 or above end in Cave 1. Article about jewels at the Japanese Stick Ranger Wiki. It is also the first non-peaceful area where character(s) encounters monsters.Most of the rest of the Jewels do have at least some instances of being dropped by enemies that match the colors commonly used to represent their respective elemental attacks with either their head or body color, however each have some enemies that break the pattern.Though the head colors of the enemies that drop Garnets vary, all of them have either red or some orange as their body colors if not as their head colors- the colors usually used to represent fire-type attacks.While most jewels will be dropped by enemies of varying colors, so far only White enemies will drop Diamonds (with one exception).A theory behind this states that they were going to be higher cost than other jewels, but was never implemented for some reason. Note: This jewel has doubled buying and selling price of other jewels at LV 1 but at normal prices at other levels. ![]() Note: Increases the Slow percentage, which improves the slowing effect.Ĭomposition restriction: weapons with type Freeze Note: For the Flame Sword, Flame Sabel, Inferno, and the Hell Fire the Garnet allows the flames to go further. A jewel can only be attached to a weapon with the corresponding elemental type. Jewels are not restricted to weapon classes like most other compo items rather, they are restricted to one of five elemental types. Composition restriction: weapons with type poisonĬomposition restriction: weapons with type FireĬomposition restriction: weapons with type IceĬomposition restriction: weapons with type ThunderĬomposition restriction: weapons with type Poison Jewels are compo items found in Stick Ranger.
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